Guide for Q.U.B.E. 2 - Chapter 9 (2024)

Chapter 9: Memories of God

Video Walkthrough:

Part #1

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Part #2

Part #3

Text Walkthrough:

You'll come to another reactor in the next area. Head around the north side of it to go through the only unlocked door. Follow the path around and you'll eventually come to a pit with 2 buttons and a wall with a hole in it. This introduces a new element to the puzzles, which are metal balls. Facing the ball wall, stand on the button on the left, then once the wall is over the ramp, activate it walk forward to the black spot in front of the button you're standing on. The ball will roll onto the button and raise the platform you're on up. In this next section, paint one of the squares on the ground blue and the one directly above it red and activate it to pull it out. Go on the blue square to jump up to the red one, then head to the next room.

In the next room, you have three white squares pointing down onto a raised orange path. Jump onto the orange path, walk to the end, and turn around. Here you'll see three white squares on a wall at the start of the path. Above the white squares pointing down is a ball dispenser. Activate the ball dispenser to drop a ball. Paint the middle square pointing down green and activate it to drop a block. Now paint the white square in the middle on the wall red and activate it. It will launch the green cube into the ball which will send it rolling. It will eventually fall into a gap, and behind this gap are two white squares. Paint the upper square green and the lower square blue. Activate the green square to launch a green block into the ball. The ball will roll down the ramp and into a tiny crevasse with a button in it, which will open the way forward for you. Paint some squares blue to navigate your way up to the door and on to the next room.

In this room, you'll see three buttons, and two white, angled squares beside the top button. On the wall, you'll see one white square on the far right side close to a ball dispenser and an oil dispenser, and on the left you'll see two white squares on top of each other, close to a flame. First, stand on the button on the top level, then paint the right square red and activate it. Paint the upper left square green and the lower left square blue, then activate the green square to launch it onto the middle button, which activates the oil dispenser. Paint the closest of the two angled, white squares blue, then activate the ball dispenser to drop a ball. It will be stopped by the red square and painted with oil. Now you need to do the next part quickly. Jump off of the button you're standing on and onto the blue square you just painted beside you. It will launch you onto the furthest button which will create a flamethrower. If you did this fast enough, the ball will be set on fire. Once it hits the fire door, it will open it and allow you to proceed to the next area.

Keep following the path until you get to the next puzzle. Head up some stairs and you'll see three white squares below a ball dispenser facing a magnet, with two buttons on either side. Paint the square right below the ball dispenser blue, then activate the ball dispenser to launch the ball into the magnet. While facing the magnet, stand on the button on the left to move the magnet up to the top, then activate it to repel the ball into the breakable wall in the back. Now move off of this button to lower the magnet down again, turn the magnet red, and launch a ball into the magnet again. This time, head to the button on the opposite side of the one you used to move the magnet up, and paint the blue square below the dispenser green and activate it. This will drop a green block that will get painted with oil. Go and stand on the green block and activate the magnet to turn it blue. It will launch the ball into you, which will send the green block sliding. Once it goes off the ramp, jump off of it and head through the door to the next area.

Keep following the path, painting blue squares as needed as you go, and you'll eventually come to the next area. This area seems confusing, so I'll break it down into three separate parts as that's essentially what it is. First thing we're going to do is head all the way to the end, where you'll see a yellow button in front of you on the right. Walk up to it and look towards where you came and you'll see two white squares in front of you and a ball dispenser on the wall to your left. Paint one of those squares green and activate it to drop a block onto a button there. This will move the ball dispenser towards you. Now you need to be sure to activate the ball dispenser once it's over top of the orange ramp. Once it is, activate it. It will roll down the ramp and onto a green platform. Once it's on the green platform, step on the button beside you and it will raise the green platform. The ball will keep rolling into the little gap and land on the blue button, completing 1/3 of the puzzle. if you don't activate the ball in time or step on the button too early or late and mess up the momentum, you'll need to delete the green block to move the ball dispenser back and try again.

Once you've completed that part, head around to where you activated that green block and face the direction you just came from. You'll see two white squares on a wall and two white squares on the ground right in front of you. You'll also see a flame and a moveable oil dispenser. First, delete the green block you had from the previous section so the ball dispenser comes back. Now, facing the wall with the oil dispenser and everything else, stand on the button to your left to dispense oil. Paint the right square on the ground on the right red and activate it, then activate the ball dispenser. This will drop a ball and get stopped by the block. Move the oil dispenser to the right to let the ball get painted in oil, then move it back to the left where it will become a flamethrower. Delete the red block which will allow the ball to continue rolling, catch on fire, and break through the door at the bottom. Head through the door and step on the blue button to complete 2/3 of the puzzle.

Next, paint the square you painted red in the previous puzzle blue. Turn around and above the button you used in the previous puzzle, directly across from the two white squares on the wall, you'll see another two white squares. While facing them, paint the one on the left red and activate it to pull it out. Now, get ready to paint another block blue and activate the ball dispenser to drop a ball. Once it rolls over the blue square it will be launched up. Quickly paint the white square it goes in front of blue to launch it. It will launch into the red block and fall onto a ramp. Head down to where the ball went and you'll see a button. Stand on this button and it will lower a wall above the ramp the ball just rolled down. Paint the square where the ball is currently blue and then quickly paint the square where the ball is going to launch blue. This will launch the ball into the breakable wall. Head inside and step on the blue button to complete this massive puzzle. Head up the newly formed staircase and into the next room.

Keep following the path and you'll come to another statue in case you've missed the previous ones. Once you decided what you want to do with it, head into the next room and interact with the panel here. Now you're back in the first room with the reactor. From where you drop down from activating the panel, I'll be going clockwise through the doors starting with the door on your lower left. Head through here and head to the end of the room and you'll see three white squares on a wall below a ball dispenser on your left, with three white squares above. You'll also see a rotating pillar with a magnet on it and some white squares on the ground in front of it. on the wall to the right of the pillar you'll see a breakable wall. Activate the ball dispenser and paint the block right behind it red and activate it to push the ball. Paint the far left white square on the ground in front of the pillar blue and it will launch the ball up and into the magnet. Rotate the pillar and turn the magnet blue to launch the ball into the breakable wall. Paint the far right square blue and use it to hop into the now open area up top with a button. Standing on this button will activate the oil dispenser. Paint the middle white square that's on the highest set of three squares green, and activate it so it drops the block into the oil. Paint the far left white square in front of the pillar blue again, then jump back down and stand on the block. Turn around and turn the magnet on the pillar blue. Activate the ball dispenser, then paint the middle white square behind the ball red and activate it. The ball will push into the block you're standing on, which will bounce up and be launched to the panel. Activate the panel and head into the main room again.

Once you're back in the main room, head into the door immediately on your left to get to the next puzzle. In here, you'll see a fan with some white squares in front of it, then a breakable wall with two white squares above it and a ball dispenser. Go stand on the button here to activate the oil dispenser here. Activate the ball dispenser to drop a ball and let it get covered in oil. Paint the middle white square in front of the fan red and activate it, then paint one of the white squares below the ball dispenser green and activate it. It will drop on the ball and the ball will start rolling down towards the fan. Right before the ball hits the red block, delete the red block and the ball will be launched into the breakable wall, opening the second half of the puzzle. Now paint the white square in the middle in front of the fan red again, then drop a ball and paint it with oil and drop a green block again. Once the ball has rolled past the oil dispenser, drop a green block and let it get painted with oil, then quickly use it to hop up and across to the ledge across from you. Up here, there will be a button for a flamethrower. Watch the ball roll down the ramp, and slightly before it hits the red block, delete the red block. This will launch the ball and green block into the flamethrower which will open the door. It may take a few attempts to get the timing down. Once you get the door open, activate the panel in here and head back to the main room.

Once you're back in the main room, head straight across and enter the door in front of you. In here, head around the structure and you'll see a panel to move a flame, two yellow buttons, and a bunch of white squares. On top of the ramp, you'll see a ball dispenser. Paint the middle white square on the ground right below the ramp red and activate it, then activate the ball dispenser. Now paint the middle white square that's further down on the ramp blue. Now there are two buttons. The top one activates the oil dispenser at the top of the ramp, and the lower one activates the oil dispenser further down. Stand on the button further down and turn around and you'll see some white squares above the higher button. Paint one of them green and activate it to drop a block on the button and keep the oil stream going. Now that the ball is covered in oil, move the flame to the left to create a flamethrower.

Once the ball is ignited, delete the red block and the ball will roll down the ramp and bounce through the second oil stream, lighting it on fire. Now it's important to not step off of this button or you'll have to re-ignite the flamethrower here. Turn around while standing on this button still and you'll see two white squares above you. Paint one green and activate it to drop a block onto the button you're standing on, which will keep the flamethrower going. Now move the flame back to the right and paint the middle square below the ramp red and activate it, then activate the ball dispenser again. Stand on the button so the ball is painted with oil, and once it's done, look towards the flame door and you'll see some white squares just below the platform. Paint the middle one red and activate it quickly as the ball will start rolling. The ball will pass through the flamethrower, ignite the door, and open the way to the panel. Activate it and head back to the main room.

Back in the main room, head into the last door here, immediately on the left. In here, you'll see a moveable wall with a white square on it, a white square on a wall, a ball dispenser, an oil dispenser, a flamethrower, and two buttons. Paint the white square on the wall beside the ball dispenser green and activate it to drop a block. While facing the wall, stand on the left button to activate the oil dispenser and paint the green block with oil. Now, paint the square on the moveable wall red and activate it. Let it get painted with oil, and once it is, deactivate it to have it painted on the wall still covered in oil.

Activate the ball dispenser and let it get painted with oil. Once everything is all oiled up, head to the other button but don't stand on it yet. Activate the red block to push the ball towards the ramp. As soon as the ball initially passes the flame, stand on the button to activate the flamethrower. As the ball rolls back it will ignite, which will ignite the red block. As soon as the red block is ignited, activate the moveable wall to move it to the right. The red block will ignite the green block, which will get pushed into the flame door. It will open the door to the panel, so activate the panel and head back to the main room.

Once you're back in the main room, you'll see the reactor is all lit up. Follow the big green wire back to the main area. Once you're back here, you'll see the teleporter is fully powered now. Stand in it and you'll unlock:

  • Path to Salvation

    Power Teleporter

    Guide for Q.U.B.E. 2 - Chapter 9 (1)

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You'll wake up in some ruins. Follow the path and you'll come to a big pit with four panels around it. Activate all four panels to continue the story. Once it's done, continue down the path and you'll come to a big yellow square. Interact with it and you'll unlock the following achievement:

  • Infinity Loop

    Acquire Yellow Power Up

    Guide for Q.U.B.E. 2 - Chapter 9 (5)

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This power allows you to paint multiple amounts of the same colour, instead of being limited to just one at a time. You get to see it in action immediately after as you come to a wall with zig zagging white squares. Paint them all red and activate them as needed to climb out and head through the door. You'll come across another statue in case you missed any previous ones. Continue on the only path and head onto the elevator, which will take you to the next chapter.

12. Chapter 10 - Uncomfortable Truths10. Chapter 8 - The Fall of Man

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Guide for Q.U.B.E. 2 - Chapter 9 (2024)

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